![]() Once you unlock Minion Horde and Balloon, that'll be another effective pairing, with the Minions able to swarm against ground and air troops, and the Balloon dealing massive damage to buildings. Early on, you'll probably want to roll with both the Baby Dragon and Minions given how effective they are against all types of ground troops, as well as buildings. You'll quickly find how important it is to use flying troops, if only to draw out and counter your opponent's flying troops. (Baby Dragon, Minions, Minion Horde, Balloons) Whereas the Giant only attacks buildings, troops like the Giant Skeleton and One flying troop Either way you use them, they're great for absorbing attacks and if you're able to escort them to your opponents Crown Tower, they will deal major damage. ![]() Sometimes you'll use them as a meat shield for your other troops during a rush, or defensively to draw troops away from attacking your Crown Tower. (Giant, Giant Skeleton, Golem, Royal Giant) If your opponent clues into the fact that you lack proper defenses through the air, they'll certainly capitalize on that. (Archers, Spear Goblins, Musketeer, Princess)īeyond giving you the ability to inflict damage from a distance, ranged troops are able to target air troops, so they can be an important troop for defending against Minions, Baby Dragons, and Balloons. Given their low Elixir cost, they're also helpful for quickly cycling through your deck, One ranged troop These can be used to throw down quick support for other troops, or used defensively to draw high-damaging troops (Mini P.E.K.K.A, Prince, Baby Dragon) off their lane. (Skeletons, Knight, Goblins, Spear Goblins) As a general rule, you'll want every deck to include: One low Elixir cost ground troops Once you've played through the game for a while, unlocking and levelling up cards as you go, you'll likely start finding your own strategies and card combinations you prefer to work with. Learn from the best… and from your previous matches. Or to mistime an Arrows attack and then be unable to defend a low hitpoint surge from your opponent. There's no worse feeling than dropping a Skeleton Army to rush on the right lane and then have your opponent drop a Giant on the left. Knowing this, it's important to really use those valuable counter cards at the right time. If you've got the perfect card to counter a Giant, Prince or other major damaging troop, you'll want hold off on using them until the timing is right. Time it right, and you'll drop your troops at the perfect moment when your opponent is least-prepared to defend against them. Sound strategy would be to sit on those swarm cards until your opponent plays that long-ranged card with the massive area damage. ![]() ![]() This one is kind of a no-brainer, but in the opening minute of the battle, try to make a note of the cards in your opponent's battle deck, and especially make note if any patterns emerge.įor example, if you see them use a Fireball and arrow attack early on, you should note the risk to amass a large group of ground melee troops (Skeleton Army, Goblins etc.), and especially if you haven't seen one of those cards played in a while. This is effective for a couple of reasons: firstly, it allows you to recharge your Elixir while your troop remains (mostly) safe from your opponent's attacks, it'll let you see how they react to the troop you drop, and as your first troop begins to cross the bridge, you'll want to drop your second troop (or more) to to join them on the rush. If you pair him with a flying troop (Minions or a Baby Dragon), your opponent's troops will lock on and attack the Giant, allowing your air troops to offer support and pick off the ground troops.Īnother great strategy for playing cards is to drop your troop at the back of the arena, and wait for them to work their way through your half of the arena. For example, say you want to send in a Giant. Your best bet is to wait for your elixir to charge up so that you're able to drop at least two troops at one time to maximize your effectiveness. As you continue to play through Clash Royale, you'll quickly learn that it's a poor strategy to send one troop type in all alone on a rush.
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